#ifndef		__ENTITY_MANAGER_SCENE_
#define		__ENTITY_MANAGER_SCENE_


#include "Entity/EntityManager.h"

//
//	Entity Manager for combat scene only
//	
//
class  EntityManagerCombat : public EntityManager
{
public:
	EntityManagerCombat();
	virtual	~EntityManagerCombat();

	virtual bool	addEntity(int nID, IEntity*  e);

protected:
	int m_nIDGenerator;
};

//
//	Entity Manager for combat scene only
//
class  EntityManagerCity : public EntityManager
{
public:
	EntityManagerCity();
	virtual	~EntityManagerCity();

	virtual bool	addEntity(int nID, IEntity*  e);

protected:
	int m_nIDGenerator;
};

#endif